After the addictive nature of working on each skill to max the end game can feel quite sparce. To retain players we need to find ways to keep peoples reward centers active!
-Ingame daily exp gain leaderboard. Each day exp gain is recorded and view able on a leaderboard, the winner at the end of each day is auto-rewarded 2 credits. This gives a daily competitive objective to players of all time spans and is a long term achievable goal without being OP.
-Modify and customise the achievement list. Make it juicy and unique so a completionist cape is something more people aim for after maxing. I'm happy to compile a new achievement list if this is something people are interested in.
-A broader range of achievement titles.